![]() I don’t know if this is a Roblox Animations Packages issue, I’m using the wrong animation priorities or if there’s a better way to do this. I have tried Custom Animations scripts from the Toolbox + enabling Game Settings Standard Animations and the animations work fine with every package but they break the User Emotes (Emotes Wheel shows but emotes don’t play). I’ve tried to set Game Settings Avatar Animations to Standard to see if it would remove players catalog animations and playing mine but this just overrides my script as well. A player can equip up to 8 Emotes per radial page, with a total of 5 pages, allowing access to 40 equipped Emotes. There are a few packages like Stylish and Bubbly that do work perfectly, keeping the Emotes system just like I want. slender, softie, cosplay, 2017, free, bacon, preppy, rich, dahood, indie, emo, blocky, copy and paste, Ro gangster, bloxburg moms, aesthetic, baddie, barbie. ![]() My Animations have a priority of Core and the Run Animation is the R15 default. This does not only happen with Oldschool, most of packages have this issue. For example, Oldschool animations OVERRIDE COMPLETELY the custom animations yet Emotes still work. I’ve used Developer’s Hub scripting method to add custom animations to a R15 game like Idle, Jump, Run and Fall, keeping User Emotes system, however my animations don’t work with most of catalog animation packages. How would I make custom character animations for the players? You can overwrite them using the tutorial found here, on the developer hub. They can use any of their purchased emotes with the chat command, not just the ones that they have currently equipped. ![]() ![]() Hello! This is my first post and I hope this is the right category. Players can equip up to 8 Emotes using the web or mobile Avatar Editor which will appear in the Emotes Menu UI. ![]()
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